Coffee Adventure
Coffee Adventure is a text adventure about making coffee, mixing coffee drinks, and exploring the vast and wonderful urban landscape.
Coffee Adventure is currently in early alpha/beta stage, but the source is available for you to play and modify. I would love to hear comments from players on aspects of the game like fairness, ease of controls, writing style, puzzles/difficulty, and other such information. USE AT YOUR OWN RISK.
Features
- The storylines are nonsensical and fantastical at best.
- It has a completely from scratch engine that can be manipulated and changed to suit the game.
- Custom coffee mixing function.
- Custom recipe book function.
- Great puzzles and intuitive menus.
- Just enough violence to be fun without being over-explicit.
- Fun and descriptive text detailing how each and every location looks.
- Password protected save files to prevent friends from screwing with your save.
- A great mix of random characters who hinder and help you along your way.
- It's coffee-rific!
How to Play
Download one of the files to play the game yourself!
Ways to Play
- Debian Package
- The line to add to your /etc/apt/sources.list file is "deb http://thegriddle.net/python/apt dream main".
- After adding the above line, update your list of packages and install the package "coffeeadventure".
- After installation, the command "coffeeadventure" can be used to run the game.
- Play Remotely with SSH
- To play on a server (courtesy of Tony a.k.a. Killernurd) you can use SSH via command line or using a Java applet or other SSH program. Connect using SSH with the login credentials below.
- username: barista
- hostname: lugh.dyndns.org
- password: coffee666
- In a Linux terminal you can type "ssh barista@lugh.dyndns.org" to connect.
- Click here to use a Java SSH client can be used if your operating system doesn't have built-in support for SSH.
- Run/Compile From Source
- Compile yourself or run as a script. v.100 and up don't work on Windows - needs Curses library.
- You may also modify the source code in a limited capacity so long as you follow these guidelines: You must credit me, David Millar, as the original coder who wrote the source code and your source and resulting program must be freely available to anyone who wants it and must be released under these same terms, with the addition of your credit for any code you have developed. In addition, I would greatly appreciate an email and seeing modified versions of the game in action, but contacting me is not required for use.
- Windows Executable (Zipped)
- This is a precompiled version playable on Windows systems. Windows is no longer supported at this time due to operating system specific code. You may still download older versions, but for newer versions try a different method.